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Applied Math Seminar
Spring Quarter 2007
3:15 p.m.
Sloan Mathematics Corner
Building 380, Room 380-C
Friday, April 20, 2007
Gabriel Peyre Ceremade, Universite Paris-Dauphine
Adaptive Sparse Representation of Geometric Textures
Abstract:
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In this talk, I will show how adapted dictionaries can be trained to
approximate and generate geometric texture patterns. I will restrict myself
to two different approaches, namely bandlets dictionaries and dictionaries
learned from data.
Bandlets dictionaries are well suited to approximate locally parallel
textures that exhibit a strong anisotropy. Each basis is parameterized by a
geometric flow that follows closely the texture patterns. The resulting
basis vectors generate a tight frame of elongated atoms that can sparsify
turbulent textures. A sparse modeling over a well chosen bandlet dictionary
can be used for various tasks such as texture synthesis, compressed sensing
decoding or morphological component separation.
Rather that using ad-hoc geometrical constraints for textures, one can try
to infer the model from a set of exemplar input textures. A way to perform
this modeling is to impose a sparsity assumption on the set of patches
extracted from the texture. This sparsity can be optimized by learning a
dictionary to optimally represent the input patches. The resulting model can
smoothly interpolate between aggressive compression routinely used in
computational harmonic analysis and realistic texture synthesis required by
computer graphics applications. This texture model also finds applications
in problems such as structure+texture decomposition or image inpainting.
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